Controls
The NES controller maps the original A and B face buttons to Z and X on your keyboard. Start and Select map to Enter and Shift. Save and load states let you bookmark your progress at any point — press S to save your current position and L to return to it anytime. Click inside the game window first to make sure it captures keyboard input.
Super C is the 1990 Konami sequel to Contra that refined every element of its predecessor into an even tighter run-and-gun experience. Bill Rizer and Lance Bean return to battle a new alien threat across eight stages of overhead top-down sections and traditional side-scrolling combat. Super C dropped the pseudo-3D base stages of the original in favor of the overhead bird's-eye view, which provided a different perspective on the action and required managing enemies approaching from all directions simultaneously.
Super C is the 1990 Konami sequel to Contra that refined every element of its predecessor into an even tighter run-and-gun experience. Bill Rizer and Lance Bean return to battle a new alien threat across eight stages of overhead top-down sections and traditional side-scrolling combat. Super C dropped the pseudo-3D base stages of the original in favor of the overhead bird's-eye view, which provided a different perspective on the action and required managing enemies approaching from all directions simultaneously.
Super C's weapon system builds on Contra's foundation with enhanced versions of familiar types: the Machine Gun offers rapid fire, the Spread Shot fans bullets across a wide area, and the Laser cuts through multiple enemies in a line. The game moves faster than Contra and its stage designs are more varied — a missile silo, a reactor facility, and the alien base's interior each present distinct layout challenges. Two-player simultaneous co-op remains the optimal way to play, and the game's tight controls reward the same pattern memorization that made Contra enduring.
Super C is often overlooked in favor of the original Contra, but many dedicated fans consider it the superior game — tighter, faster, and more visually inventive. It sold over 2 million copies on the NES and represents Konami at the peak of their 8-bit action game development. The final boss sequence, culminating in a frantic battle against the alien mastermind, delivers a climax worthy of the series.
Year
1990
Publisher
Konami
Genre
Action
Platform
Nintendo NES