Controls
The NES controller maps the original A and B face buttons to Z and X on your keyboard. Start and Select map to Enter and Shift. Save and load states let you bookmark your progress at any point — press S to save your current position and L to return to it anytime. Click inside the game window first to make sure it captures keyboard input.
Castlevania is the gothic 1987 action-platformer from Konami that sent players into Dracula's haunted castle armed with nothing but a holy whip, a handful of sub-weapons, and sheer determination. As Simon Belmont, descendant of the vampire-hunting Belmont clan, you fight through six stages of monsters drawn from classic horror — Medusa heads, mummies, Frankenstein's monster, Death himself — before confronting Count Dracula in his throne room at the game's climax.
Castlevania is the gothic 1987 action-platformer from Konami that sent players into Dracula's haunted castle armed with nothing but a holy whip, a handful of sub-weapons, and sheer determination. As Simon Belmont, descendant of the vampire-hunting Belmont clan, you fight through six stages of monsters drawn from classic horror — Medusa heads, mummies, Frankenstein's monster, Death himself — before confronting Count Dracula in his throne room at the game's climax.
Castlevania's movement feels deliberate and weighty by design: Simon cannot change direction mid-jump, and every leap must be calculated carefully over pits and enemy-crowded stairs. This rigid control scheme creates tension that few games match — one wrong move near a ledge means losing a life, and the limited lives system punishes careless play. Candles line every corridor hiding hearts, pork chops, and sub-weapons like the axe, boomerang cross, and holy water, each with different tactical uses against different enemy types.
Castlevania launched one of gaming's greatest franchises, spawning decades of sequels, spin-offs, and the entire 'Metroidvania' sub-genre. Its atmosphere — stone corridors, pipework architecture, sweeping orchestral-rock soundtrack — set a template for dark action games that is still imitated today. The original game is a tight, 45-minute experience that rewards replays and mastery, and its music, particularly Vampire Killer, is some of the finest on the NES.
Year
1987
Publisher
Konami
Genre
Action
Platform
Nintendo NES