Controls
The NES controller maps the original A and B face buttons to Z and X on your keyboard. Start and Select map to Enter and Shift. Save and load states let you bookmark your progress at any point — press S to save your current position and L to return to it anytime. Click inside the game window first to make sure it captures keyboard input.
Metroid is the 1986 Nintendo science-fiction adventure that quietly invented a genre. Playing as intergalactic bounty hunter Samus Aran — revealed in a twist ending to be a woman inside the power suit — you explore the labyrinthine caverns of Planet Zebes alone, searching for the Metroids, parasitic life forms that the Space Pirates plan to weaponize. The game has no levels, no linear path, and no hand-holding: Zebes is a connected world of tunnels, secret passages, and locked doors that rewards exploration and experimentation.
Metroid is the 1986 Nintendo science-fiction adventure that quietly invented a genre. Playing as intergalactic bounty hunter Samus Aran — revealed in a twist ending to be a woman inside the power suit — you explore the labyrinthine caverns of Planet Zebes alone, searching for the Metroids, parasitic life forms that the Space Pirates plan to weaponize. The game has no levels, no linear path, and no hand-holding: Zebes is a connected world of tunnels, secret passages, and locked doors that rewards exploration and experimentation.
Metroid's power-up progression is its defining feature. The Morph Ball lets Samus curl into a sphere to roll through tight passages. The Varia Suit reduces damage taken. The Screw Attack destroys enemies while jumping. Each upgrade doesn't just make Samus stronger — it opens entirely new sections of the map that were previously inaccessible, creating a design philosophy of discovery and backtracking that spawned the 'Metroidvania' genre that still thrives today. Finding the Ice Beam, freezing a Metroid, and following up with five missiles is one of the most carefully engineered moments of the NES era.
Metroid launched a franchise that spans dozens of titles and remains one of Nintendo's most beloved properties. The original game is deliberately atmospheric and isolating — the eerie music, the silence of deep tunnels, and the knowledge that you are completely alone on a hostile alien world create a tension rare for the era. Three different endings based on completion time keep it worth replaying, and speedrunning the game to its sub-hour final ending remains a benchmark challenge for serious retro gamers.
Year
1986
Publisher
Nintendo
Genre
Shooter
Platform
Nintendo NES