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Contra

Shooter

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Controls

Arrow Keys Move / D-PadZ A buttonX B buttonEnter StartShift SelectF FullscreenS Save stateL Load state

The NES controller maps the original A and B face buttons to Z and X on your keyboard. Start and Select map to Enter and Shift. Save and load states let you bookmark your progress at any point — press S to save your current position and L to return to it anytime. Click inside the game window first to make sure it captures keyboard input.

Contra

Contra

Shooter

Contra is the defining 1988 run-and-gun classic from Konami that cemented the cooperative two-player shoot-em-up as a core gaming genre. You play as Bill Rizer or Lance Bean, elite commandos fighting through alien-infested jungles, bases, and alien hive structures to stop the Red Falcon organization from conquering Earth. Every level is a relentless bullet-storm that demands quick reflexes, sharp aim, and a willingness to memorize enemy patterns.

Released1988
PublisherKonami
PlatformNintendo NES

About this game

Contra is the defining 1988 run-and-gun classic from Konami that cemented the cooperative two-player shoot-em-up as a core gaming genre. You play as Bill Rizer or Lance Bean, elite commandos fighting through alien-infested jungles, bases, and alien hive structures to stop the Red Falcon organization from conquering Earth. Every level is a relentless bullet-storm that demands quick reflexes, sharp aim, and a willingness to memorize enemy patterns.

The game introduced power-up weapons that transformed gameplay on contact: the Spread Gun created a five-way bullet fan perfect for crowd control, the Laser cut a single devastating beam through tight corridors, and the Flame Thrower turned nearby enemies into ash. The overhead 3D base stages broke up the side-scrolling action and added variety that few action games attempted at the time. And the legendary Konami Code — Up, Up, Down, Down, Left, Right, Left, Right, B, A — gave players 30 lives and became the most famous cheat code in history.

Contra is brutally difficult by design: players start with three lives, enemies kill in a single hit, and no checkpoint saves progress mid-stage. But its tight controls, punchy sound effects, and the infectious thrill of blasting through chaos with a friend made it one of the most-rented NES games of the era. It remains the gold standard for run-and-gun action and a rite of passage for any retro gaming fan.

Year

1988

Publisher

Konami

Genre

Shooter

Platform

Nintendo NES

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