Super Mochtroid: Based on the introduction sequence in Super Metroid when Samus is telling the story thus far. New Samus sprites and animation improvements. Updated boss graphics and Ridley fight asm. Crouching function Most enemies don’t exist during door transistions (no more unfair rinkas). New beam system and damage adjustments (see README.txt) Version 1.1 Current health and missiles are saved upon using an elevator (see v1.1 CHANGELOG.txt for more details) Password now saves health as well
Controls
Arrow keys to move, Z = A button, X = B button, Enter = Start, Shift = Select